Semester 2 2017
Motion Capture
For this assignment, we were tasked with sculpting, texturing, rigging, and animating digital versions of our own heads.
I modeled 51 FACS blendshapes including the base head in Zbrush, textured it in Mari, then rigged it in Maya. For the facial capture, tracking, and retargeting, we were provided with different softwares from Faceware Technologies Inc. We were given assistance from the AUT Motion Capture Supervisor during the facial capture process, but for the rest of tracking and retargeting pipeline, I carried out the tasks independently.