This reel briefly shows how my digital head was constructed.
I created my head during my Facial Capture assignment, semester 2, 2017 at Auckland University of Technology (AUT).
In this assignment, this was my first attempt in working with Zbrush and understanding the basics of blend shape-based rigging.
While I was working on this assignment, I did not understand the importance of good, efficient topology- you can see this when the wireframe pass is shown.
This rig does not have hair since our task was to mainly focus on the modelling, rigging and retargeting process; my next goal and update is to add hair for my digital portrait.
The full making of video is here: https://www.youtube.com/watch?v=cVNi-lEw6P0&t=154s